Star Wars Zero Company is live today, August 27, on PC, PS5, and Xbox Series X|S — and the first review wave has landed on a surprising consensus: Bit Reactor's XCOM-style Clone Wars tactics game is being called one of the best Star Wars titles in years, while simultaneously carrying a launch-day technical risk that permadeath players need to understand before committing. PC Gamer handed it a 90/100 and called it "a new all-timer Star Wars game"; Game Informer scored it 8/10. But the same reviews document crashes, an unfriendly Steam Deck experience, and a day-one patch that critics never got to test.
Here's the full picture before you hit buy.
The Crash Problem Is Different With Permadeath
The most serious issue comes from Empire's review, which flagged mid-battle crashes that erased progress entirely — a categorically different problem for Zero Company than for most games. When a character dies in this game, that loss is the core emotional mechanic. When a crash wipes an in-progress battle, you lose that consequence without the drama, along with any mission progress and potentially the squad you were fighting to protect.
PC Gamer independently confirmed two hard crashes and one severe graphical glitch that forced a save reload during its playthrough. Gamereactor also noted persistent texture pop-in and missions that occasionally required restarts. None of these stopped reviewers from praising the game — but for a title built around permanent loss, a crash is a uniquely expensive failure mode. For a full walkthrough of how trauma and permadeath actually work — and how to keep your squad alive through it — our beginner's tactics guide covers the risk-management side of the game.
Not a Steam Deck Candidate
If you were planning to play on Valve's handheld, temper expectations. PC Gamer's testing bottomed out every setting and maxed FSR, resulting in "a soupy, unparsable, 15-20fps mess." Bit Reactor has given no indication the Deck is a supported target, and at those framerates a turn-based tactics game is playable but unpleasant.
The Day-One Patch Question
EA has confirmed a day-one patch ships with launch, but critics did not have access to it during the review period. That means the crashes, pop-in, and camera issues documented in reviews may already be addressed in the build you download today — or may not be. The safe play: check the post-launch patch notes or the community hub before a permadeath run, and consider backing up saves early if you're on PC.
The Good News
Everything else is being praised: the dual-class customization, the Astromech support units, a story that reviewers are comparing to Mass Effect and Rogue One, and roughly 30-40 hours of handcrafted, linear campaign content. There's no mod support planned and replayability is thinner than XCOM 2's sandbox, but as a single campaign it's landing as a legitimate Game of the Year contender. If you already locked in a copy, the core game underneath the technical noise is very much real. Missed the pre-order window? Our breakdown of the editions and what's actually worth paying for covers the value question.
What to Watch
Keep an eye on patch 1.01's notes in the next few days. If EA's day-one patch resolves the crash reports, the remaining complaints are minor. If permadeath-wiping crashes persist, waiting a week costs you nothing — and the game isn't going anywhere.




