9/10 (first published review)
InGameNews โ€” full embargo still pending, launch September 3, 2026
โ˜…โ˜…โ˜…โ˜…โ˜…
Available on: PC / PS5 / Xbox Series X|S

The Blood of Dawnwalker launches Thursday, September 3, 2026, and we are now inside the review window. Community trackers and the game's subreddit point to the scored-review embargo lifting on August 31, around 5:00 PM CEST (8:00 AM PT / 11:00 AM ET) โ€” roughly two days before launch. Rebel Wolves has not posted an official embargo graphic, so treat that exact time as unconfirmed until the first major-outlet reviews actually appear.

This page is our review roundup and score tracker. We will walk through the first published score, what the aggregator pages look like right now, what the preview wave predicts reviewers will say, and whether any of it should change your midnight purchase plans.

The First Published Score: InGameNews, 9/10

The first scored review to break cover came from InGameNews, which published its verdict ahead of the widely reported embargo date. Titled "A Bold, Uncompromising RPG," the review awarded the game 9/10:

InGameNews VerdictDetails
Score9/10 โ€” "a must-play for RPG fans who want a deep, uncompromising, and highly polished experience"
Praised"Unapologetically confident design," deep and rewarding gameplay systems, high-quality world-building, a "generational leap" feel for the genre
CriticizedSteep learning curve that "may deter casual players," demanding mechanics requiring significant time investment

One early review from a smaller outlet is a data point, not a consensus โ€” especially when it ran before the reported embargo window. The real picture forms when IGN, Eurogamer, GamesRadar, PC Gamer, and the other majors post their verdicts and the Metacritic and OpenCritic aggregates populate.

What the Aggregators Look Like Right Now

As of publication, both Metacritic and OpenCritic have placeholder pages for The Blood of Dawnwalker with zero critic scores. Anyone quoting you a "Metacritic score" for this game today is either guessing or passing along user-submitted noise. Ignore predicted-score videos and "leaked review" posts โ€” the scored reviews from major outlets do not exist until the embargo actually lifts.

When it does, those two aggregator pages flip from empty to populated within minutes, and Rebel Wolves and Bandai Namco typically amplify a "critics are saying" roundup on official channels shortly after.

Score TrackerStatus
MetacriticEmpty placeholder โ€” no critic scores yet
OpenCriticEmpty placeholder โ€” no critic scores yet
InGameNews9/10 (published early)
IGN / Eurogamer / GamesRadar / PC GamerExpected when the embargo lifts

What the Previews Predict Reviewers Will Say

The summer's hands-on previews โ€” roughly four hours each, covering the prologue and a bounded slice of Vale Sangora โ€” skewed strongly positive. Eurogamer floated "2026's breakout RPG," PCGamesN called it their most-wanted game, and Xbox Wire praised "excellent writing and performance." We collected the full quotes in our preview roundup published last week.

The previews also flagged exactly the three fault lines the finished-game reviews will have to cross:

  • Combat over the long haul. The directional swordplay clicked for some previewers and frustrated others. Divisive in hour two โ€” does it still work in hour forty?
  • The 30-day clock at full scale. Time-as-currency worked beautifully in the preview slice. Rebel Wolves estimates 50-70 hours for a full playthrough, and no previewer saw the whole structure.
  • Presentation polish. Facial animation was repeatedly described as "AA, not AAA," and there were early PC performance questions that a day-one patch is expected to address.
๐Ÿ’ก Pro Tip: Day-One Performance Watch

Early launch-week reporting indicates a day-one patch will add a 60fps performance mode on PS5 and Xbox Series X โ€” but not on Xbox Series S, which reportedly stays at 30fps. Performance-mode behavior is exactly the kind of thing day-one reviews will test, so check the console verdicts if you play on Series S.

Your Launch Timeline (All Times Pacific)

EventTime (PT)
Reported review embargoSunday, Aug 31, ~8:00 AM (unconfirmed)
Preload opensTuesday, Sept 1 (PS5 confirmed; PC/Xbox expected same day)
PC global unlockWednesday, Sept 2, 3:00 PM
Console unlock (Americas)Wednesday, Sept 2, 9:00 PM (midnight Eastern)
Full launch worldwideThursday, Sept 3, local midnight

Download sizes to plan around: roughly 50.5 GB on PS5 (data-mined), around 60 GB on PC, and up to 80 GB on Xbox Series X|S. There is no early access tier โ€” the $79.99 Eclipse Edition and the $199.99 Collector's Edition add extras but do not unlock the game early, and the game is not on Game Pass or the PS Plus catalog at launch.

Should You Wait for the Full Reviews?

You Areโ€ฆRecommendation
Already sold from the previews (story, writing, Witcher 3 pedigree)Buy at launch โ€” the first published score at 9/10 points the same direction the previews did
Combat-sensitive or burned by janky launchesWait a few hours โ€” the reported embargo lifts the morning of August 31; check Metacritic before the unlock, not after
On Xbox Series SWait for the console verdicts โ€” the 60fps mode reportedly skips Series S entirely
Waiting for a discountWait โ€” a single-player, buy-once RPG with no live service will discount eventually

The Bottom Line

Every signal available before the embargo โ€” a strongly positive preview wave, a studio of Witcher 3 and Cyberpunk 2077 veterans, a gold master finished seven weeks early, and now a first published review at 9/10 โ€” points to The Blood of Dawnwalker being a serious contender for 2026's breakout RPG. The genuine unknowns are combat longevity across 50-plus hours and the 30-day structure at full scale, and those are precisely the questions the day-one reviews exist to answer.

We will update this roundup as scores go live. Check back after the embargo lifts for the full Metacritic and OpenCritic picture.