TBA
★★★★★
Available on: PS5

Ghost of Yōtei's first anniversary comes with the biggest gameplay addition the game has seen: Most Wanted, a single-player roguelike survival mode that arrives on October 1, 2026 as part of the Complete Edition. Where the base game rewards patience, observation, and careful dueling, Most Wanted rewards quick decisions, perk synergy, and knowing when to bail on a bad fight.

I have spent the preview window grinding bounties across all four characters, and this guide distills everything a new player needs for their first night with the mode: how runs are structured, which perks actually matter, how the Mon economy works, and which character you should spend your early unlocks on. If you have not bought in yet, our Complete Edition pre-order guide covers the $69.99 bundle, the $14.99 upgrade, and the September 30 Sakai Armor deadline.

How a Most Wanted Run Works

Every run starts at the bounty board. You select a bounty tied to a member of the Yōtei Six, and from there the structure is classic roguelike loop:

  1. Choose your bounty. Each of the six targets has a different arena layout, enemy mix, and boss pattern. Early bounties are tuned to be completable with a fresh, perk-less Atsu.
  2. Clear waves of enemies and minibosses. Each wave escalates in size and composition. Between waves there is no permanent safe zone — healing windows come from your loadout, not the level design.
  3. Pick a perk after each wave. This is where your build takes shape. Perks fall into five families: weapon mastery, gear, summons, parries, and survivability.
  4. Face the bounty target. Every run ends with a named boss from the Yōtei Six. Kill them and the bounty is complete; die and the run ends, though you keep the Mon you earned.

Runs are fully self-contained. Death costs you the perks you stacked, not the Mon in your pocket. That asymmetry is the whole strategic heart of the mode — knowing that a run is "lost" still lets you farm Mon on the way down, so aggressive play is rarely punished as hard as it is in stricter roguelikes.

Bounties can be replayed at escalating difficulty tiers for better rewards, and the hardest bounty in the mode is reserved for Lord Saito himself. Sucker Punch confirmed the full structure on the PlayStation Blog, including the four-character roster and the Mon progression system.

The Four Playable Characters

Atsu is unlocked from the start. The other three — Oyuki, Nagato, and Jin Sakai — are purchased with Mon between runs. Each character plays differently enough that switching genuinely changes how a run feels.

CharacterMain WeaponsUltimateKill StreakHow to Unlock
AtsuDual katanas, Metsubushi blinding powder, Blind BombCall of the Pack — summons two wolvesOnryō's Howl — terrifies nearby enemies, forces one to fleeDefault
OyukiKusarigama, kunai, tanegashima rifleShadow Killer — smoke, then assassinates two nearby enemiesShadow Shinobi — summons a Nine Tails allyMon unlock
NagatoYari spear, tanzutsu pistol, yumi longbow, hankyu shortbowGambler's Mark — guaranteed headshots on two enemiesBlast Arrow — refills Concentration, grants an explosive arrowMon unlock
Jin SakaiKatana with all four Tsushima stances, Sticky Bomb, hankyuDance of Wrath — targets and disarms multiple enemiesGhost Stance — terrifies enemies, one-hit kills a limited numberMon unlock

Atsu: The Reliable Default

Atsu is the character the mode is balanced around. Her dual katanas have the game's familiar attack rhythm, her Ghost Tools provide crowd control, and her Ultimate gives you two extra bodies on the field when a wave gets overwhelming. Her Kill Streak, Onryō's Howl, is quietly one of the best crowd-management tools in the mode — forcing one enemy to flee breaks up flanking pairs and buys you a second to reposition.

For your first ten runs, there is no reason to play anyone else. Every Mon you spend on permanent upgrades for Atsu pays off in every subsequent run, while character unlocks are a lateral move until your technique list is fuller.

Oyuki: The Assassin's Toolkit

Oyuki is the most mechanically demanding of the four. Her kusarigama has the longest effective range of any melee weapon in the mode, but it commits you to swing arcs that are easy to interrupt. Her Ultimate, Shadow Killer, deletes two nearby enemies instantly — it is the strongest "panic button" in the mode, and the reason Oyuki is my pick for the first character unlock.

Her Kill Streak summons a Nine Tails ally that fights alongside you. Unlike Atsu's wolves, the Nine Tails sticks around longer and does meaningful single-target damage, which makes Oyuki's kit feel like a summoner build grafted onto an assassin's frame.

Nagato: The Range Specialist

Nagato carries four weapons — spear, pistol, longbow, and shortbow — which makes him the most flexible character on paper. In practice, his identity is the Concentration loop: his Blast Arrow Kill Streak refills Concentration and grants an explosive arrow, so a Nagato run is about chaining headshots, streaking into Blast Arrow, and using the refill to keep the slow-motion pressure on.

His Ultimate, Gambler's Mark, guarantees headshots on two enemies. It sounds modest, but paired with the Concentration economy it snowballs harder than any other Ultimate in the mode. Nagato is the character for players who liked the ranged duel pacing of the base campaign.

Jin Sakai: The Fan Service Powerhouse

Jin is the marquee unlock, and Sucker Punch did not phone him in. He brings all four Ghost of Tsushima stances, each exploiting a different enemy type's weakness, plus Sticky Bomb and a hankyu as baseline gear. His Ultimate is Dance of Wrath — the multi-target disarm from Tsushima — and his Kill Streak is Ghost Stance, which terrifies surrounding enemies and one-hit kills a limited number of them.

Ghost Stance is, bluntly, the strongest Kill Streak in the mode when a wave is thick with common enemies. Jin's weakness is the same one he had in Tsushima: he has no dedicated crowd-summon and no instant delete button, so his defense is stance-switching mastery. He is the last character I would unlock, but the most fun one to have.

💡 Pro Tip: Unlock order: Oyuki, then Nagato, then Jin

If you are optimizing, unlock Oyuki first because Shadow Killer is the best emergency tool for learning higher difficulty tiers. Nagato second for the Concentration snowball. Jin last, once your technique list makes his stance-switching loop actually sing. If you just want Jin Sakai immediately, that is a completely valid reason to skip the meta — I did exactly that on my second save file.

Perks: The Five Families

Perk choice between waves is where runs are won and lost. The five perk families serve distinct purposes:

Perk FamilyWhat It ImprovesTake It When...
Weapon MasteryDamage and combo behavior of your equipped weaponsYou have a clear weapon identity for the run
GearArmor, Ghost Tools, and equipment effectsWaves feature heavy hitters or ranged mobs
SummonsWolf, Nine Tails, and other ally strengthYou are on Atsu or Oyuki
ParriesParry windows, counters, and perfect-dodge rewardsYou are confident in the base combat timing
SurvivabilityHealth, healing, and damage resistanceAlmost always — especially on higher difficulties

My general rule after a dozen preview runs: take one survivability perk in the first two wave breaks regardless of character. The mode's difficulty curve is back-loaded — waves one and two are calm, wave four and the boss can spike hard. A early health or healing perk compounds all run long, while an early damage perk only helps if you were going to clear anyway.

The Mon Economy: What to Buy First

Mon is earned during runs and spent outside them, on the bounty board screen. It buys four categories of permanent progression: techniques, weapon upgrades, charms, and character unlocks. Because Mon carries over between runs — including failed ones — the economy rewards playing aggressively even in a doomed run.

The purchase priority I recommend for a fresh file:

  1. One healing technique. The exact name varies by character, but every roster entry has an early self-heal or lifesteal technique. It is the single highest-value purchase in the mode.
  2. A second defensive technique. Parry-restore or dodge-recovery, whichever matches how you actually play.
  3. Oyuki's unlock. Shadow Killer changes how you approach high-difficulty bounties.
  4. Weapon upgrades for your main. Flat damage upgrades are efficient but boring; buy them when nothing else is calling to you.
  5. Jin Sakai's unlock. Expensive, and worth every Mon purely for the Ghost Stance experience.

Charms sit in a middle tier. They are cheap and stackable, but the early charm pool is mostly minor stat bumps. I buy them as filler between bigger purchases rather than saving up for them specifically.

Two Perk Combos That Carry Runs

To make the perk system concrete, here are two synergies I landed on repeatedly during the preview window:

The Summon Loop (Atsu/Oyuki). Pair a summons perk that extends ally duration with a survivability perk that heals you while a summon is active. On Atsu, this turns Call of the Pack from a brief burst of pressure into a rolling squad that keeps two or three enemies permanently occupied while you clean up the flanks. On Oyuki it is even stronger, because the Nine Tails does enough single-target damage to soften minibosses before you commit to them. The combo is boring to watch and nearly unkillable in practice.

The Streak Engine (Nagato/Jin). Pair a parry perk that extends your streak window with a weapon mastery perk that boosts streak-triggered effects. On Nagato this feeds the Blast Arrow loop — more parries means more Concentration refills means more slow-motion headshots. On Jin, the same pairing accelerates Ghost Stance uptime, which is where his entire damage ceiling lives. This combo demands you actually land parries, so it is the wrong choice for your first runs and the right choice the moment parry timing clicks.

Neither combo requires rare perks. Both just need you to pick perks in the same family twice, which is the real lesson: Most Wanted rewards committing to a direction far more than it rewards picking the individually strongest option each wave.

Difficulty Tiers and the Road to Lord Saito

Each bounty can be replayed at higher difficulty levels, and this is where Most Wanted reveals its real structure. The first clear of each bounty is a tutorial in disguise — the tiers above it add enemy types, miniboss pairing, and tightened parry timing. The final and hardest bounty in the mode targets Lord Saito, and it is tuned assuming a heavily upgraded file, not raw skill.

The practical path: clear all six Yōtei Six bounties once at base difficulty, then rotate back through them at tier two to fund your technique list, and only then push toward Saito. My first attempt at Saito's tier on a half-upgraded file lasted under two minutes. My second, after ten more hours of Mon farming, was a genuine duel that went to the last healing item. The mode is balanced around the grind, and fighting that balance makes it miserable.

Cosmetics Carry Over — Do Not Skip the Side Rooms

One detail easy to miss in the announcement coverage: cosmetics earned in Most Wanted carry over to the base campaign and the Echoes of Sekigahara expansion. Armor pieces and cosmetics you unlock while grinding bounties show up in the main game's wardrobe. If you are the kind of player who cares about how Atsu looks in the campaign, Most Wanted is quietly the most efficient cosmetics farm in the entire package. Runs also take you through arena variants of Ezo's environments, several of which hide bonus rooms with cosmetic chests off the main wave path. Clear the wave, then sweep the edges before triggering the next one.

Getting In: Access, Timing, and Region Details

Most Wanted arrives via Patch v2.0 on October 1, 2026, globally — with some territories including Asia, Australia, and New Zealand seeing it on October 2, per regional rollout details reported alongside Sony's announcement. Access requires the Complete Edition ($69.99) or the Complete Edition Upgrade ($14.99) for existing owners, plus an internet connection and a PlayStation account to download the patch.

If the Sakai Armor matters to you, the clock matters too: pre-ordering the Complete Edition or the upgrade by September 30, 2026 unlocks Jin Sakai's family armor immediately on October 1. Otherwise, the armor is tied to progress inside Most Wanted itself. The full package contents and upgrade math are broken down in our Complete Edition pre-order guide.

PS Plus is not required

Most Wanted is a single-player mode. Once the patch is downloaded, no subscription is needed to play bounties. The Legends co-op mode is the component that leans on online play, and it is a separate part of the Complete Edition.

If you want another samurai-action fix after your first night of bounty runs, our Onimusha: Way of the Sword day-one guide covers the essentials of Capcom's return to the franchise.

Frequently Asked Questions

Do I need the Complete Edition to play Most Wanted?

Yes. Most Wanted is part of the Ghost of Yōtei Complete Edition ($69.99) or the Complete Edition Upgrade ($14.99) for existing owners. It is not included in the free Patch 2.0 that all owners receive on October 1.

Is Most Wanted single-player or co-op?

Single-player. It is a solo roguelike survival mode with bounty runs, perk builds, and four unlockable characters. The Legends mode remains the game's co-op component.

How do I unlock Jin Sakai in Most Wanted?

Earn Mon by completing bounty runs, then spend it on Jin's character unlock at the bounty board. He is one of three purchasable characters alongside Oyuki and Nagato. Atsu is the default starting character.

Do I lose my Mon when I die in a run?

No. Mon is earned during the run and kept permanently even if the run fails. Only the perks you stacked during that run are lost on death.

Can I pre-order the upgrade and still get the Sakai Armor?

Yes. Pre-ordering either the Complete Edition or the $14.99 Complete Edition Upgrade by September 30, 2026 grants the early Sakai Armor unlock on October 1. After that date, the armor is tied to Most Wanted progress.

Do Most Wanted cosmetics work in the main game?

Yes. Cosmetics earned in Most Wanted carry over to the base campaign and the Echoes of Sekigahara expansion.

What is the hardest bounty in Most Wanted?

The final bounty against Lord Saito is the mode's hardest challenge, tuned for a fully upgraded file with high-tier techniques and weapon upgrades. It unlocks after progressing through the Yōtei Six bounties at higher difficulty tiers.

Final Verdict: A Roguelike That Fits

Most Wanted could have been a lazy wave-defense bolt-on. Instead, it is a genuine roguelike loop built on top of one of the best combat systems of the decade, with four characters distinct enough to justify the Mon grind and a difficulty ceiling that respects your time. The perk system is not as deep as a dedicated roguelike's, and the bounty board will feel repetitive to players who bounce off run-based games. But for anyone who finished Yōtei and wanted a reason to keep fighting in Ezo, this is that reason.

Start with Atsu, buy your healing technique first, unlock Oyuki before Jin even though Jin is the headline, and do not touch Saito until your file can back you up. The mode rewards patience with the same currency it rewards aggression — and either way, Ghost Stance never stops feeling like a cheat code you earned.