The fog is almost here. SILENT HILL: Townfall — Screen Burn's first full-length Silent Hill, published by KONAMI and Annapurna Interactive — lands on Thursday, September 24, 2026 for PlayStation 5 and PC, with Deluxe Edition buyers walking into the town of St. Amelia two days early. If you are prepping a purchase, a download plan, or just trying to figure out which of the two confusing dates floating around is the real one, this guide puts every verified launch detail in one place.
A quick orientation: Townfall is a first-person psychological horror game set on a fog-shrouded Scottish island in 1996. You play Simon Ordell, a man called back to the island town of St. Amelia to "put things right," armed with limited tools, a pocket television that tunes into unstable signals, and — unlike most Silent Hill protagonists — a real capacity to fight back when hiding fails. Below: the exact unlock schedule, the edition decision, PC performance prep, and a spoiler-safe briefing on how the game actually plays.
The Confusing Part First: Which Date Is Real?
You will see two dates for Townfall and both are correct, which is why launch guides keep contradicting each other:
| Source | Date shown | What it actually means |
|---|---|---|
| KONAMI official announcement | Thursday, September 24, 2026 | The publisher's canonical launch date — the day media coverage and PS5 stores treat as release day |
| Steam (US store page) | Wednesday, September 23, 2026 | Steam unlocks at a single global instant, which falls on Sept 23 evening in North America |
Steam uses one worldwide unlock moment — September 24 at 04:00 UTC, which is Wednesday, September 23 at 9:00 PM PT (midnight ET). That is why the US Steam page displays September 23 while KONAMI's press materials say September 24. Nothing is launching early; the planet is just round. PlayStation handles it differently, unlocking at local midnight on September 24 in each region.
The Full Unlock Schedule
All times below are Pacific Time, the timezone our launch guides standardize on:
| Event | Platform | When (PT) |
|---|---|---|
| Deluxe Advance Access begins | Steam / Epic (PC) | Monday, September 21, 9:00 PM PT |
| Deluxe early access begins | PS5 | Tuesday, September 22, local midnight (48h before each region's launch) |
| Standard edition unlock | Steam / Epic (PC) | Wednesday, September 23, 9:00 PM PT |
| Standard edition unlock | PS5 (all regions) | Thursday, September 24, local midnight |
Editions and Pricing: Is the Deluxe Worth $10 More?
Townfall has two editions, and unlike a lot of 2026 special editions, the upsell here is simple:
| Item | Standard ($49.99) | Deluxe ($59.99) |
|---|---|---|
| Full game | Yes | Yes |
| CRTV Style: Rusted (pre-order cosmetic) | Yes | Yes |
| 48-hour Advance Access | No | Yes |
| Simon's Outfit: Alternate costume | No | Yes |
| Digital artbook and soundtrack (via Bonus Application) | No | Yes |
Our verdict on the $10: skip it unless one of three things is true. First, you want to play over the September 21-22 window instead of waiting — Advance Access is the entire real value here, and it also buys you two days of spoiler-free buffer before the broader internet digests the endings. Second, you genuinely want the artbook and soundtrack (delivered through a separate Bonus Application, not downloadable files, so know what you are getting). Third, you are a Silent Hill collector, in which case cosmetics and completeness matter more than value math.
For everyone else: the standard edition at $49.99 includes the pre-order CRTV cosmetic anyway, and a costume for a first-person game is worth precisely nothing — you never see Simon.
What Townfall Actually Is: A Spoiler-Safe Briefing
Everything below comes from official storefront and publisher materials — no leaks, no preview spoilers, nothing story-specific beyond the premise.
The setting. Scotland, 1996. The island town of St. Amelia lies quiet under heavy fog — abandoned on the surface, but not at rest. Simon Ordell returns to the island to put things right, and his connection to the place and its people is the mystery. It is a full-length, self-contained story: KONAMI's own description calls it a tale of introspection, loss and consequence, not a numbered sequel to any existing Silent Hill plotline. You do not need to have played Silent Hill f, the remakes, or anything else — though series fans will recognize the DNA.
The perspective. Townfall is the first full-length Silent Hill presented entirely in first person, and that choice is mechanical, not cosmetic. Limited visibility and the heightened proximity of first-person make the stealth, evasion and combat feel intimate and claustrophobic — you are inside the fog, not steering a camera above it.
The tone. Screen Burn's stated approach grows fear from "small details, quiet moments, and the long shadow of Simon's past" rather than monster closets. If you are calibrating expectations, think slow-dread psychological horror with spike moments, not an action horror shooter.
The CRTV: Your Pocket Television Is the Mechanic to Understand
The most distinctive system, and the one worth walking in prepared for, is the CRTV — a portable television that replaces the series' classic radio. Where the radio hissed when enemies approached, the CRTV tunes into unstable analog signals that carry three different kinds of information: nearby threats, fragments of story, and clues that feed the game's narrative puzzles.
Practically, that means the device is simultaneously your radar, your lore delivery system, and your puzzle interface. Silences and signal changes are information. When the static shifts, something is either near or something is about to be revealed, and learning to read the difference early is the closest thing Townfall has to a core skill. The narrative puzzles are built around fragments picked up through the CRTV — reliving past events and glimpsing everyday life in the town — so players who engage with the device rather than ignoring it will get more of the story by design.
One prep habit from 30 years of Silent Hill: leave the signal device on. Players who toggle radios (or here, a CRTV) off for comfort routinely eat ambushes they never saw coming.
Combat and Evasion: Prep Your Playstyle
Townfall's encounters are built on a three-option loop, and knowing all three exist before launch is genuinely useful, because the game rewards players who do not default to one answer:
| Approach | How it works | When to use it |
|---|---|---|
| Stealth | Track enemy positions from cover, sneak past entirely | Default option — evasion is described as the core tension of the game |
| Distraction | Lure enemies away using the environment and thrown objects before moving | When patrols block a route you cannot sneak through |
| Fight | Frenetic melee — swing and block — or firearms at range | When cornered; described as desperate rather than dominant |
The key expectation reset: this is not an action game with horror dressing. Combat is described by the publisher itself as frenetic — fast and messy rather than controlled and powerful — and the survival-horror logic of conserving what you carry applies. Melee weapons block as well as swing, firearms exist but will not turn you into a one-person cleanup crew, and the classic Silent Hill rhythm of avoid, avoid, avoid, then fight because you must, appears fully intact. If you hated combat-heavy horror or loved the pure-evasion tension of Shattered Memories, that heritage is visible here.
And a word on ammo discipline before day one: in every mainline Silent Hill ever shipped, the player who hoards resources like a doomsday prepper finishes comfortable and the player who sprays everything early finishes walking. Assume Townfall keeps the tradition until proven otherwise.
PC Performance Prep: System Requirements
Townfall targets 1996 on screen and 2016-plus under the hood. The requirements are mid-range but not trivial, and the 32GB recommendation in particular raised eyebrows — it is unusually high for a single-player horror title and suggests either heavy streaming tech or a conservative spec sheet:
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10/11 64-bit | Windows 10/11 64-bit |
| CPU | AMD Ryzen 5 3600 / Intel Core i7-8700K | AMD Ryzen 7 5700X / Intel Core i7-9700K |
| RAM | 16 GB | 32 GB |
| GPU | NVIDIA RTX 2060 Super / AMD RX 6600 | NVIDIA RTX 3080 / AMD RX 7800 XT |
On console, the PS5 version carries the PS5 Pro Enhanced badge, so Pro owners should expect improved image quality or performance modes at launch. PC players: the RTX 2060 Super minimum means the game leans on modern rendering features (this is an Unreal-era pipeline, not a retro engine despite the CRTV aesthetic), and if the 32GB recommendation is real rather than cautious, closing Chrome before launch is going to be a meme by September 25.
Full controller support is confirmed on PC with a pad recommended, and both DualSense and DualShock 4 work out of the box — relevant here because a first-person horror game with melee blocking is a significantly better experience on analog input.
Content and Language Checklist
The boring-but-useful details, verified from storefront listings:
| Item | Status |
|---|---|
| Rating | ESRB M (Violence, Blood, Strong Language) / PEGI 16 |
| Players | Single-player only, offline play supported |
| PC storefronts | Steam and Epic Games Store (separate purchases, no cross-store key) |
| Family Sharing | Supported on Steam |
| Languages | 13 supported, including English, French, German, Spanish, Portuguese (Brazil), Polish, Russian, Simplified and Traditional Chinese, Japanese and Korean |
| Endings | Multiple endings shaped by player actions, per the official store page |
Spoiler Safety: The Part Nobody Else Will Tell You
Two things worth saying before launch day.
First, Townfall has multiple endings shaped by your actions. That means two things for your playthrough: your choices carry weight (do not reflex-skip dialogue and decisions), and the spoiler surface area is larger than a single-ending game — channels and subreddits will be cycling endings within hours of the September 21 Advance Access window. If endings matter to you, the Deluxe Edition's 48-hour buffer is not just playtime, it is spoiler insurance.
Second, be skeptical of what you read this week. Search results for Townfall are already filling with "complete walkthrough" and "all endings explained" articles published before a single member of the public has played the game. Anything dated before September 21 claiming full-playthrough knowledge of the story is, by definition, fabricated. Prep guides (like this one) stick to verified store and publisher information; anything narrating scenes, bosses or endings ahead of Advance Access does not know what it is talking about.
Your Launch-Day Checklist
Run through this on unlock day and you will not be the person stuck in a download bar while the subreddit melts:
- Decide your edition before September 21 — the Deluxe's value collapses to a costume after the 48-hour window passes.
- Pre-purchase while the CRTV Style: Rusted pre-order cosmetic is still attached.
- Check the store page for a preload window once Advance Access opens on September 21.
- PC players: clear 32GB of headroom expectations, update GPU drivers, and verify your install drive.
- PS5 players: enable automatic downloads and automatic sign-in if you want the midnight unlock to just happen.
- Headphones, lights off, and no ending-discussion tabs open until you finish. It is a Silent Hill game — give it the room it asks for.
Frequently Asked Questions
When exactly does Silent Hill: Townfall unlock?
Steam and Epic unlock at a single global moment: September 24 at 04:00 UTC, which is September 23 at 9:00 PM PT. PS5 unlocks at local midnight on September 24 in each region. Deluxe Edition buyers start 48 hours earlier — September 21 at 9:00 PM PT on PC.
Is Silent Hill: Townfall on Xbox or Switch?
No. The game is PlayStation 5 and PC only (Steam and Epic Games Store). No Xbox or Nintendo version has been announced, and storefront checks confirm no listing exists on either platform.
How much does it cost, and what does Deluxe add?
The standard edition is $49.99 and the Digital Deluxe is $59.99. Deluxe adds 48-hour Advance Access, Simon's alternate outfit, and a digital artbook and soundtrack delivered through a separate Bonus Application. Both editions include the CRTV Style: Rusted pre-order cosmetic.
Do I need to play other Silent Hill games first?
No. KONAMI describes Townfall as a full-length, self-contained psychological horror story. It is a brand-new setting (a Scottish island in 1996) with a new protagonist, not a sequel to any existing storyline.
Is there combat, or is it pure evasion?
Both. Townfall's encounters offer stealth, distraction and direct confrontation — frenetic melee with blocking, plus firearms. The publisher's own framing emphasizes tense evasion as the core experience, with combat as a fast, desperate option rather than a power fantasy.
What is the CRTV?
A portable television that replaces the classic Silent Hill radio. It tunes into unstable analog signals that carry nearby-threat warnings, story fragments and puzzle clues — making it your radar, lore source and puzzle interface in one device. Keep it on.
How long is the game?
No official runtime has been stated, and no reviews were out at the time of writing. KONAMI calls it full-length. We will update this guide with real numbers once Advance Access opens on September 21.
The fog rolls in on September 24 — or September 23 at 9 PM PT if you are reading Steam's calendar. Get your edition sorted before then, keep your CRTV hot, and we will see you on the island. Check back after launch for our hands-on first-hours coverage.




