When Free Lives announced Stick It to the Stickman's Early Access back in August 2025, they made a promise nobody at Devolver probably cleared with legal: the game would not be complete until every billionaire is dead. Twelve months and 300,000 wishlists later, version 1.0 shipped on September 23 — and we can confirm the billionaires are, in fact, now killable. The full release is live on Steam at $11.99, with a 50% launch-week discount that puts it at $5.99 through the end of the month.
We've been checking the Steam store page daily since the announcement, and the launch numbers tell their own story: 96% Very Positive from 4,500+ English reviews, with the last 30 days sitting at Overwhelmingly Positive after the 1.0 hype wave. This is one of those rare Early Access exits where the community rating actually improved heading into 1.0 instead of the usual pre-1.0 content drought grumbling.
What 1.0 Actually Adds
The headline is the two brand-new game modes that close out the story of the Founder and the Shareholders:
- Billionaire Bunker — the endgame campaign that takes you from the top of the corporate ladder back down to the very bottom, stacked with new passives and special moves, capped by what the developers describe as a "slightly ridiculous" final boss. If you've finished the Early Access arc, this is the content you paid for.
- Neurolink — a survival mode where you pick from 9 mind-power archetypes and use psychic abilities to stay alive. It's the mode Free Lives has been teasing in fragments for months, and it's the one with the most buildcrafting potential going forward.
On top of that, 1.0 folds in the recent Foreign Manufacturing expansion content — the Ninja and Negotiator archetypes, new bosses, new level segments — plus new characters across the board. The official Steam page has the full rundown.
Why $5.99 Right Now Is a Genuinely Easy Call
Our honest verdict after watching this game all year: if you have even passing interest in physics-based brawlers, buy it before the launch discount ends. The Early Access version already delivered 6-10 hours of base content across 20 classes and 4 modes, and 1.0 adds the two endgame modes on top of that. At $5.99, you're paying less than the price of a coffee for what is effectively a complete roguelite brawler with co-op, Steam Workshop support, and a level editor.
The comparison that keeps coming to mind is PEAK's climb from indie curiosity to co-op phenomenon — another physics-comedy game that built its reputation on being genuinely fun with a friend rather than on content volume. Stick It to the Stickman has that same DNA, and Free Lives (the Broforce and Anger Foot studio) has a decade-long track record of shipping comedy that actually plays well.
What We're Still Figuring Out
Full transparency: 1.0 shipped yesterday, and nobody — including the wikis — has fully mapped the Neurolink archetype list or the Billionaire Bunker boss roster yet. The third-party guides ranking the best classes right now are all still working from 2023 demo data and Early Access-era builds, which means a chunk of that advice is already stale. We're putting hours into both new modes this week, and the full breakdown — best Neurolink archetype for solo players, Billionaire Bunker boss order, and the passives actually worth taking — is coming as a complete Stick It to the Stickman guide once the numbers settle. For now, if you're jumping in blind: Ninja's mobility carries hard in the early game, and bringing a friend via Remote Play Together roughly doubles both the chaos and the fun.
If 1.0 lands the way the first 24 hours of reviews suggest it does, this quietly becomes one of the best-value indie launches of September — right up there with Mewgenics' long-awaited console rollout. Watch the price: when the 50% off window closes, the value math gets a little less stupid, but the game itself isn't going anywhere.




